In the wake of a vision of global harmony thanks to Pokemon Go, it's undeniable that the monster collecting franchise is about as ubiquitous gaming titles in existence. The iconic Pikachu is just as famous as Disney's mascot, if not more so. The continued pandemonium around card prices ensures almost daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that didn't sell at least a few million units. Even, unofficial Pokémon games achieve popularity every year.
However in spite of that ubiquity and fame, some Pokémon games that are totally underappreciated. These are titles that failed to receive their proper due, or were buried under the excitement of the mainline series. These are Pokémon games stuck on ill-fated platforms or services, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received sequels or modern remakes. With these criteria in mind, we won't be offering yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, agreed?
Pokemon Ranch: The Relaxed Precursor
Too many Pokémon games focus on the battling aspect of the series, and not nearly enough of them highlight the ordinary aspects that would come with owning a pet. Sure, there are minor mechanics like these in modern games—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from various titles. Critical reception from its release noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—get this—just relax with your Pokémon pals. The activities with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.
Ranch was released long before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the proliferation of idle games, and the Let's Play normalization of viewing games you aren't actively controlling. Most people never understood that Ranch's concept to observe your creatures as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on broadcasting the game 24/7. The individual who runs the channel states that, after nearly two decades of playing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Are you aware that Pokemon once had an official board game with miniatures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.
These poor design choices obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and content in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's scummy business model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unique game board made for a great tactical experience for the few folks who played Duel, but that playing field is also a daunting visual mess.
Pokemon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season arrives.
With numerous mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but argue that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly despite argu