Each time a significant awards ceremony nears, there’s always a clamor for introducing fresh award types to recognize unsung work and satisfy the passions of enthusiasts who have specialized interests.
Another commentator made the case supporting a scary games classification. That would be fantastic. The same goes for board games, this being someone's personal cause. But they will have to forgive me if I try to elbow in front because like all single-minded supporters, I possess a compelling case for why my demand is the most urgent and significant. This is the request: We need a category for puzzle games.
Categorizing Game Types
Categorizing art by genre isn't exact; it remains highly personal, and inevitably generate discussions and end in fuzzy definitions. There’s a reason movie academies don’t do it. But it is an unavoidable compromise for the industry of interactive entertainment, showing incredible range they barely qualify as a single art form.
For the full spectrum of achievement in video games to gain proper attention, and for games of all stripes to receive proper recognition, specific award classifications remain vital.
Current Gaming Award Categories
Leading game ceremonies offer these classifications covering Action, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these award types effectively encompass numerous genres, and you can find room for numerous titles.
This doesn't apply to logic-based experiences. No appropriate category exists to accommodate them. Examine these examples from this year’s best games, showing diverse approaches: the architectural riddles of one title, intense tile-matching of another game, and the sweetly sociological logic puzzles of a third title. Which classification works between these six categories? Nowhere, that’s where.
Recognition Challenges
Numerous examples exist outstanding logic titles launched regularly that have no home at major award shows, if they accidentally match classification types such as Mobile Game, VR/AR Game, or the intensely contested small studio competitions.
- One classic puzzle game got overlooked completely that year
- A different innovative game missed out in 2019
- Popular arranging title got ignored recently
- Limited numbers of brain-teasers scraped into niche award types
Value of Brain-Teasers
Frequently they represent small games, yet the craft of the puzzle game is of massive significance. Famous handheld logic titles count as most engaged experiences in the world continuing this trend for over a decade.
The legendary block-stacking game rivals popular creative games claiming status as best-selling game of all time; it’s also in the running as greatest title ever. Logic titles represent cornerstones for gaming as medium, and engaging with diverse game types.
The Solution and Justification
Logic titles wouldn't face that issue. One could readily select five nominees engaging, different, qualified experiences every year with ease — actually, with challenge, because you’d have to leave numerous deserving experiences.
To emphasize again, these are games that otherwise have no home during prominent ceremonies. Puzzle game makers are working at the challenging frontier interactive creation, developing some of essential manifestations within interactive entertainment. Just like movie stunt professionals, they deserve recognition. Let’s not keep them waiting generations.